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I think we’ve found the answer through the development of our Confined Space Entry Simulator. Working with the School of Engineering at Deakin University, who specialise in immersing more than just your eyes and ears, we’ve created something that needs a bunch of different technologies to make it work, not just Virtual Reality.
This simulator uses everything.
From a vehicle winch to lower you 20 metres down into the virtual sewer.
A safe but obvious sewer gas dispenser to stimulate your sense of smell.
A treadmill that tracks your movement to allow you to walk down the sewer pipe.
It even has retro rotary dial phone that rings with updates from our ‘Virtual Control Room’ to give you a unique training experience.
It requires a team to take on different tasks and there is a virtual version of myself built into the training to help out if a group gets stuck.
We very early on realised that we couldn’t only rely on a Virtual Reality program to deliver something amazing. It is the creative and seamless marriage of all of these different technologies that work together to create something truly impressive.
I see this as being a big change that is coming in the immersive technology industry. Developers are going to have to diversify their teams and start employing those with mechatronic type skills to deliver truly interactive programs.
In 2020, the pool of people that are still excited by the mere concept of virtual reality will be depleted and people will be asking for something more.








